Below is a list of 10 mini-projects suggested by goodmakers. These projects can be offered to successful families, individual sponsors and corporates for testing the collaboration with BEL MONDO.

Every project requires the budget of up to 5,000 EUR to be implemented and create initial stated impact. All of them have a potential for a scale up. Joint with us to become a goodmaker!:)

Project 1: Collecting and Recycling of Medical Pills

Problem: People are throwing the expired drugs in trash bins, the waste then comes in water and earth creating the poisonous impact on the environment and causing antibiotics resistance by people and animals, which is considered as a major threat of modern society.
Solution: install special trash bins for collecting drugs and educate people on the topic.
Impact: Produce, communicate and install at least 100 medical drugs bins in pharmacies. Create a media coverage about the issue to be seen by 300,000 people. Create a scalable system for further implementation and promotion of the project.
Business model: revenue from maintaining medical trash cans and selling expired drug waste back to the producer or specialized recycling facility.

Project 2: Organizing a Production of Custom Shopping Bags by Disabled People

Problem: Disabled people are fully maintained by state, their performance might be low, but their love is big.
Solution: organize mini-production of candles and set up distribution channels.
Impact: Involve 10 disabled people and 2 persons of staff in the production, run a media campaign with the audience of 300,000 people aimed at collecting the photos of at least 50 people with bags and sending them back to a boarding house.
Business model: sales of shopping bags in retail chains and via partners websites, including crowdfunding and pre-order site

Project 3: Creating a Prototype of an Energy Generator

Problem: Lack of affordable, green and smooth energy generating mechanism for a private household off-grid use.
Solution: Prototype a model based on the concept of aligning wind, solar and electromagnetic power circles in a single network.
Impact: Publish the data about the prototype and the assembling scheme in open source on Internet.
Business model: sales of a ready generator for private houses.

Project 4: Building Communities of People Living in Block Houses

Problem: People in big cities are surrounded by a lot of people, but often feel lonely and unable to feel loved and happy.
Solution: Make people meet each other and do activities together by introducing funny house rules and activities together.
Impact: Run test programs in 5 houses with the coverage of 720 flats.
Business model: donation boxes, paid participation in activities and discounts for bulk orders.

Project 5: School “Sun City”

Problem: Lack of hearty and custom designed programs for children and their parents.
Solution: Run a school based on the principle of harmonious multilateral development of a young man. Methodologies of Shalma Amonashvili.
Impact: Popularise the idea and organize the facility able to accept 60 pupils.
Business model: paid premium courses for children and their parents.

Project 6: Clown Therapy Courses

Problem: Lack of non-medicamental treatments and programs for kids.
Solution: Train clowns and organize clowns shows and programs of different types for hospitals, children concerts and private families.
Impact: Support a group of 5 artists in becoming medical clowns, run performances for 150 kids, promote the service of clown therapy and shows.
Business model: paid performances.

Project 7: Online Shop for Craftsmanship of Pensioners

Problem: Lack of social inclusion and low income of elderly people.
Solution: Create a platform where elderly people could exhibit and sell their goods, photograph their goods and maintain the network of such people.
Impact: Bring additional revenue to 50 people by facilitating the sales of their products, stimulate local economy and sell products made with love.
Business model: sales of goods through internet site and partner retailers.

Project 8: Creating Table Games based on History and Cultural Tradition

Problem: Lack of knowledge about historical and cultural heritage.
Solution: Design and popularize table games with historical and cultural challenges.
Impact: Create 2 game types and sell 100 copies to private people. Hold 50 gaming sessions in schools as an alternative to classical lessons.
Business model: sales of history and culture table games and events.

Project 9: Accessible Beach

Problem: lack of access to the beach for disabled people
Solution: Design and construct the facility which would allow disabled people to access water. Design the model and provide the service of organizing the same facility in different beach areas.

Impact: Design the facility which can be accessed by 1,077 people with physical disabilities.
Business model: donation, sales of locally produced goods.

Project 10: Sport Popularization among Women

Problem: the number of women actively doing sport is much lower than for men.
Solution: Build the community of trainers volunteers with a course for women, organize a sport school.
Impact: Engage 100+ women in free sport courses on monthly basis, popularise the idea of women sport and existing facilities through media and own content.
Business Model: Paid courses, individual sport programs.


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